State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Hypercasual Games on Android in the US, Q2 2021

Discover the performance of the top 5 hypercasual games on Android in the US during Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in the US, Q2 2021

Performance of Top 5 Hypercasual Games on Android in the US, Q2 2021

The second quarter of 2021 saw significant activity in the hypercasual gaming sector on Android in the United States. Here is a detailed look at the performance metrics for the top 5 hypercasual games, based on data from Sensor Tower.

Brick Ball Blast: Ball Crusher

"Brick Ball Blast: Ball Crusher" experienced steady growth in weekly revenue, starting at around $18.4K at the end of March and peaking at $34K by the end of June. Weekly downloads showed a peak in mid-April with approximately 21.6K, but generally declined to about 5.8K by the end of June. Weekly active users rose to a high of roughly 47.7K in mid-April, ending the quarter at around 36.8K.

Breaker Fun - Rescue Adventure

"Breaker Fun - Rescue Adventure" saw an increase in weekly revenue, reaching a peak of about $23.6K in early May. Weekly downloads surged to approximately 59K in early May, before declining to around 24.9K by the end of June. Active users peaked at roughly 135.8K in early May and ended the quarter at around 98.7K.

QBlock: Wood Block Puzzle Game

"QBlock: Wood Block Puzzle Game" maintained a stable revenue stream, starting at around $13.4K and ending at approximately $9.5K. Weekly downloads fluctuated, with a low of about 21.9K in late April and a high of around 47.1K at the beginning of the quarter. Active users remained strong, peaking at roughly 400.5K in late June.

Idle Brick Breaker

"Idle Brick Breaker" had consistent weekly revenue, ranging from $9.3K to $7.9K throughout the quarter. Weekly downloads were stable, peaking at around 4K in late May and early June. Active users saw a slight decline, starting at approximately 21.9K and ending at around 20.9K.

Zen Idle: Gravity Meditation

"Zen Idle: Gravity Meditation" showed a steady revenue stream, with weekly revenue ranging from about $7.1K to $6.3K. Weekly downloads fluctuated, peaking at around 5.1K in early May and declining to about 2.3K by the end of June. Active users saw a gradual decline from approximately 62.7K to around 55.2K by the end of the quarter.

These insights provide a snapshot of the hypercasual gaming landscape on Android in the US for Q2 2021. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021